Mobile Simulation Game Development Workshop
Build your first mobile simulation game from concept to playable prototype in this hands-on workshop designed for aspiring game developers.
Interactive mobile game simulation workshops where you choose your learning path. Study with peers or book one-on-one time with experienced instructors.
Build your first mobile simulation game from concept to playable prototype in this hands-on workshop designed for aspiring game developers.
Master the psychology and systems design behind successful mobile simulation games through analysis of top-performing titles and guided project work.
Intensive technical training covering the engineering challenges specific to mobile simulation games, from networking to procedural generation.
Active instructors across 11 time zones
Sessions conducted monthly with live feedback
Average rating from participants worldwide
Group sessions run on a fixed calendar with 8 to 16 participants. You learn alongside others, discuss strategies, and see different approaches to the same challenge.
Private coaching gives you dedicated time with an instructor. You set the agenda, work at your own pace, and address specific gaps in your understanding. Sessions are booked 24 hours in advance.
Shared sessions with diverse perspectives and collaborative problem solving
Focused one-on-one attention tailored to your exact learning needs
Our instructors have worked on commercial game projects, designed AI behavior systems, and taught simulation theory at universities. They know what works because they have tested it in production environments.
Each instructor specializes in different simulation aspects — physics modeling, procedural generation, player behavior prediction, or real-time optimization. You get practical knowledge grounded in years of shipped projects.
Flexible scheduling
Direct Q&A access
Session recordings
Stellan spent 11 years developing simulation engines for strategy games and real-time tactical systems. He focuses on teaching how AI agents make decisions under uncertainty and how to optimize computation for hundreds of simultaneous entities.
Previously worked at Paradox Interactive and contributed to procedural generation research at KTH Royal Institute of Technology.